3 private const float TIME_TO_REPEAT = 0.5;
4 private const float WETNESS_GAIN_MULTIPLIER = 0.5;
6 override void CreateActionComponent()
34 Object targetObject = target.GetObject();
35 if (targetObject.IsFireplace())
39 if (fireplace.CanExtinguishFire() && !item.IsDamageDestroyed())
48 super.OnStartAnimationLoop(action_data);
51 fireplace.SetExtinguishingState();
57 fireplace.RefreshFireState();