Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
actionungagtarget.c
Go to the documentation of this file.
1
class
ActionUngagTarget
:
ActionContinuousBase
2
{
3
void
ActionUngagTarget
()
4
{
5
m_CallbackClass
=
ActionUncoverHeadTargetCB
;
6
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_COVERHEAD_TARGET;
7
//m_FullBody = true;
8
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
9
m_Text
=
"#ungag_person"
;
10
}
11
12
override
void
CreateConditionComponents
()
13
{
14
15
m_ConditionItem
=
new
CCINone
;
16
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
,
false
);
17
}
18
19
override
typename
GetInputType
()
20
{
21
return
ContinuousInteractActionInput
;
22
}
23
24
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
25
{
26
PlayerBase
targetPlayer;
27
if
(
Class
.
CastTo
(targetPlayer, target.GetObject()))
28
{
29
if
(
IsWearingGag
(targetPlayer) && null == player.GetEntityInHands())
30
{
31
return
true
;
32
}
33
}
34
return
false
;
35
}
36
37
override
void
OnFinishProgressServer
(
ActionData
action_data)
38
{
39
PlayerBase
ntarget =
PlayerBase
.Cast(action_data.m_Target.GetObject());
40
if
(
CanReceiveAction
(action_data.m_Target))
41
{
42
EntityAI
attachment;
43
Class
.
CastTo
(attachment, ntarget.GetInventory().FindAttachment(
InventorySlots
.MASK));
44
45
if
(attachment && attachment.GetType() ==
"MouthRag"
)
46
{
47
UngagSelfLambda
lamb =
new
UngagSelfLambda
(attachment,
"Rag"
, action_data.m_Player);
48
lamb.SetTransferParams(
true
,
true
,
true
,
false
, 1);
49
action_data.m_Player.ServerReplaceItemElsewhereWithNewInHands(lamb);
50
}
51
}
52
}
53
54
bool
IsWearingGag
(
PlayerBase
player)
55
{
56
EntityAI
attachment;
57
Class
.
CastTo
(attachment, player.GetInventory().FindAttachment(
InventorySlots
.MASK));
58
if
(attachment && attachment.GetType() ==
"MouthRag"
)
59
{
60
return
true
;
61
}
62
return
false
;
63
}
64
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionUncoverHeadTargetCB
Definition
actionuncoverheadtarget.c:2
ActionUngagTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionungagtarget.c:37
ActionUngagTarget::ActionUngagTarget
void ActionUngagTarget()
Definition
actionungagtarget.c:3
ActionUngagTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionungagtarget.c:12
ActionUngagTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionungagtarget.c:24
ActionUngagTarget::GetInputType
override GetInputType()
Definition
actionungagtarget.c:19
ActionUngagTarget::IsWearingGag
bool IsWearingGag(PlayerBase player)
Definition
actionungagtarget.c:54
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CCINone
Definition
ccinone.c:2
CCTMan
Definition
cctman.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
ContinuousInteractActionInput
Definition
actioninput.c:523
EntityAI
Definition
inventoryitem.c:2
InventorySlots
provides access to slot configuration
Definition
inventoryslots.c:6
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UngagSelfLambda
Definition
actionungagself.c:55
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionungagtarget.c
Generated by
1.17.0