3 override void CreateActionComponent()
17 m_Text =
"#uncover_players_head";
20 override void CreateConditionComponents()
26 override typename GetInputType()
34 if (
Class.CastTo(targetPlayer, target.GetObject()))
36 if (IsWearingBurlap(targetPlayer))
44 override void OnFinishProgressServer(
ActionData action_data)
57 if (attachment && attachment.GetType() ==
"BurlapSackCover")