Dayz
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actionuncoverheadtarget.c
Go to the documentation of this file.
1
class
ActionUncoverHeadTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
COVER_HEAD
);
6
}
7
};
8
9
class
ActionUncoverHeadTarget
:
ActionUncoverHeadBase
10
{
11
void
ActionUncoverHeadTarget
()
12
{
13
m_CallbackClass
=
ActionUncoverHeadTargetCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INTERACT;
15
m_FullBody
=
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_Text
=
"#uncover_players_head"
;
18
}
19
20
override
void
CreateConditionComponents
()
21
{
22
m_ConditionItem
=
new
CCINone
;
23
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
,
false
);
24
}
25
26
override
typename
GetInputType
()
27
{
28
return
ContinuousInteractActionInput
;
29
}
30
31
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
32
{
33
PlayerBase
targetPlayer;
34
if
(
Class
.
CastTo
(targetPlayer, target.GetObject()))
35
{
36
if
(
IsWearingBurlap
(targetPlayer))
37
{
38
return
true
;
39
}
40
}
41
return
false
;
42
}
43
44
override
void
OnFinishProgressServer
(
ActionData
action_data)
45
{
46
PlayerBase
targetPlayer =
PlayerBase
.Cast(action_data.m_Target.GetObject());
47
if
(
CanReceiveAction
(action_data.m_Target))
48
{
49
UncoverHead
(
PlayerBase
.Cast(action_data.m_Target.GetObject()),action_data.m_Player);
50
}
51
}
52
53
bool
IsWearingBurlap
(
PlayerBase
player)
54
{
55
EntityAI
attachment;
56
Class
.
CastTo
(attachment, player.GetInventory().FindAttachment(
InventorySlots
.HEADGEAR));
57
if
(attachment && attachment.GetType() ==
"BurlapSackCover"
)
58
{
59
return
true
;
60
}
61
return
false
;
62
}
63
};
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionUncoverHeadBase
Definition
actionuncoverheadself.c:11
ActionUncoverHeadBase::UncoverHead
void UncoverHead(PlayerBase target, PlayerBase source)
Definition
actionuncoverheadself.c:12
ActionUncoverHeadTargetCB
Definition
actionuncoverheadtarget.c:2
ActionUncoverHeadTargetCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionuncoverheadtarget.c:3
ActionUncoverHeadTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionuncoverheadtarget.c:44
ActionUncoverHeadTarget::IsWearingBurlap
bool IsWearingBurlap(PlayerBase player)
Definition
actionuncoverheadtarget.c:53
ActionUncoverHeadTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionuncoverheadtarget.c:20
ActionUncoverHeadTarget::ActionUncoverHeadTarget
void ActionUncoverHeadTarget()
Definition
actionuncoverheadtarget.c:11
ActionUncoverHeadTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionuncoverheadtarget.c:31
ActionUncoverHeadTarget::GetInputType
override GetInputType()
Definition
actionuncoverheadtarget.c:26
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINone
Definition
ccinone.c:2
CCTMan
Definition
cctman.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
ContinuousInteractActionInput
Definition
actioninput.c:523
EntityAI
Definition
inventoryitem.c:2
InventorySlots
provides access to slot configuration
Definition
inventoryslots.c:6
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::COVER_HEAD
const float COVER_HEAD
Definition
actionconstants.c:55
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionuncoverheadtarget.c
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