3 override void CreateActionComponent()
15 if (
Class.CastTo(attachment, target.GetInventory().FindAttachment(
InventorySlots.HEADGEAR)) && attachment.GetType() ==
"BurlapSackCover")
18 if (!source.GetHumanInventory().GetEntityInHands())
24 if (!
Class.CastTo(new_item,source.GetInventory().CreateInInventory(
"BurlapSack")))
27 source.GetTransformWS(m4);
29 target_gnd.SetGround(
null, m4);
36 MiscGameplayFunctions.TransferItemProperties(attachment,new_item,
true,
false,
true);
78 UncoverHead(action_data.m_Player, action_data.m_Player);
86 if ( attachment && attachment.IsInherited(BurlapSackCover) )