Dayz Build 1.29.163047, Scripts Rev. 123548
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actionuncoverheadself.c File Reference

Go to the source code of this file.

Data Structures

class  ActionUncoverHeadBase
class  ActionUncoverHeadSelfCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf ()
override void CreateConditionComponents ()
override bool HasTarget ()
bool IsWearingBurlap (PlayerBase player)
override void OnFinishProgressServer (ActionData action_data)
void UncoverHead (PlayerBase target, PlayerBase source)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 66 of file actionuncoverheadself.c.

References ActionTarget, and IsWearingBurlap().

◆ ActionUncoverHeadSelf()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 55 of file actionuncoverheadself.c.

◆ HasTarget()

override bool HasTarget ( )

Definition at line 61 of file actionuncoverheadself.c.

◆ IsWearingBurlap()

bool IsWearingBurlap ( PlayerBase player)

Definition at line 80 of file actionuncoverheadself.c.

References Class::CastTo().

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 74 of file actionuncoverheadself.c.

References ActionData, and ActionUncoverHeadBase::UncoverHead().

◆ UncoverHead()

void UncoverHead ( PlayerBase target,
PlayerBase source )

Definition at line 47 of file actionuncoverheadself.c.

References m_CommandUID, and m_StanceMask.