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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionUncoverHeadBase |
| class | ActionUncoverHeadSelfCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionUncoverHeadBase ActionContinuousBase | ActionUncoverHeadSelf () |
| override void | CreateConditionComponents () |
| override bool | HasTarget () |
| bool | IsWearingBurlap (PlayerBase player) |
| override void | OnFinishProgressServer (ActionData action_data) |
| void | UncoverHead (PlayerBase target, PlayerBase source) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 66 of file actionuncoverheadself.c.
References ActionTarget, and IsWearingBurlap().
| ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf | ( | ) |
Definition at line 1 of file actionuncoverheadself.c.
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
| override void CreateConditionComponents | ( | ) |
Definition at line 55 of file actionuncoverheadself.c.
| override bool HasTarget | ( | ) |
Definition at line 61 of file actionuncoverheadself.c.
| bool IsWearingBurlap | ( | PlayerBase | player | ) |
Definition at line 80 of file actionuncoverheadself.c.
References Class::CastTo().
Referenced by ActionCondition().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 74 of file actionuncoverheadself.c.
References ActionData, and ActionUncoverHeadBase::UncoverHead().
| void UncoverHead | ( | PlayerBase | target, |
| PlayerBase | source ) |
Definition at line 47 of file actionuncoverheadself.c.
References m_CommandUID, and m_StanceMask.