Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
actiongagtarget.c
Go to the documentation of this file.
1
class
ActionGagTarget
:
ActionContinuousBase
2
{
3
void
ActionGagTarget
()
4
{
5
m_CallbackClass
=
ActionCoverHeadTargetCB
;
6
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_COVERHEAD_TARGET;
7
//m_FullBody = true;
8
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
9
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_LOW;
10
m_Text
=
"#gag_person"
;
11
}
12
13
override
void
CreateConditionComponents
()
14
{
15
16
m_ConditionItem
=
new
CCINonRuined
;
17
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
18
}
19
20
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
21
{
22
if
(item.GetQuantity() > 1)
23
return
false
;
24
25
PlayerBase
targetPlayer;
26
Class
.
CastTo
(targetPlayer, target.GetObject());
27
if
( !
IsWearingMask
(targetPlayer) )
28
{
29
ItemBase
headgear =
ItemBase
.Cast(targetPlayer.FindAttachmentBySlotName(
"Headgear"
));
30
if
( headgear )
31
{
32
bool
headgear_restricted;
33
headgear_restricted = headgear.ConfigGetBool(
"noMask"
);
34
if
(headgear_restricted)
35
{
36
return
false
;
37
}
38
}
39
return
true
;
40
}
41
42
return
false
;
43
}
44
45
override
void
OnFinishProgressServer
(
ActionData
action_data )
46
{
47
PlayerBase
ntarget;
48
Class
.
CastTo
(ntarget, action_data.m_Target.GetObject());
49
50
if
(
CanReceiveAction
(action_data.m_Target))
51
{
52
ItemBase
m_Gag;
53
if
(
Class
.
CastTo
(m_Gag,ntarget.GetInventory().CreateAttachmentEx(
"MouthRag"
,
InventorySlots
.MASK)))
54
{
55
m_Gag.SetHealth01(
""
,
""
, action_data.m_MainItem.GetHealth01(
""
,
""
));
56
57
action_data.m_MainItem.TransferModifiers(ntarget);
58
action_data.m_MainItem.Delete();
59
}
60
}
61
}
62
63
bool
IsWearingMask
(
PlayerBase
player)
64
{
65
if
( player.GetInventory().FindAttachment(
InventorySlots
.MASK) )
66
{
67
return
true
;
68
}
69
return
false
;
70
}
71
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionCoverHeadTargetCB
Definition
actioncoverheadtarget.c:2
ActionGagTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actiongagtarget.c:45
ActionGagTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actiongagtarget.c:13
ActionGagTarget::ActionGagTarget
void ActionGagTarget()
Definition
actiongagtarget.c:3
ActionGagTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actiongagtarget.c:20
ActionGagTarget::IsWearingMask
bool IsWearingMask(PlayerBase player)
Definition
actiongagtarget.c:63
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
InventorySlots
provides access to slot configuration
Definition
inventoryslots.c:6
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiongagtarget.c
Generated by
1.17.0