Dayz
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actioncraftboneknifeenv.c
Go to the documentation of this file.
1
class
ActionCraftBoneKnifeEnvCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
TIME_TO_CRAFT_KNIFE
= 5;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
TIME_TO_CRAFT_KNIFE
);
8
}
9
};
10
11
class
ActionCraftBoneKnifeEnv
:
ActionContinuousBase
12
{
13
void
ActionCraftBoneKnifeEnv
()
14
{
15
16
m_CallbackClass
=
ActionCraftBoneKnifeEnvCB
;
17
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
18
m_FullBody
=
true
;
19
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT;
20
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
21
m_Text
=
"#STR_CraftBoneKnife0"
;
22
}
23
24
override
void
CreateConditionComponents
()
25
{
26
m_ConditionTarget
=
new
CCTCursor
(
UAMaxDistances
.
DEFAULT
);
27
m_ConditionItem
=
new
CCINonRuined
;
28
}
29
30
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
31
{
32
//Action not allowed if player has broken legs
33
if
(player.GetBrokenLegs() ==
eBrokenLegs
.BROKEN_LEGS)
34
return
false
;
35
36
Object
targetObject = target.GetObject();
37
if
( targetObject.IsRock() )
38
{
39
return
true
;
40
}
41
return
false
;
42
}
43
44
override
void
OnFinishProgressServer
(
ActionData
action_data )
45
{
46
EntityAI
item_ingredient = action_data.m_MainItem;
47
EntityAI
knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"BoneKnife"
);
48
action_data.m_MainItem.AddQuantity(-1);
49
50
MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
51
52
}
53
54
override
string
GetSoundCategory
(
ActionData
action_data)
55
{
56
return
"BoneKnife_stone"
;
57
}
58
59
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionCraftBoneKnifeEnvCB
Definition
actioncraftboneknifeenv.c:2
ActionCraftBoneKnifeEnvCB::TIME_TO_CRAFT_KNIFE
const float TIME_TO_CRAFT_KNIFE
Definition
actioncraftboneknifeenv.c:3
ActionCraftBoneKnifeEnvCB::CreateActionComponent
override void CreateActionComponent()
Definition
actioncraftboneknifeenv.c:5
ActionCraftBoneKnifeEnv::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actioncraftboneknifeenv.c:44
ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv
void ActionCraftBoneKnifeEnv()
Definition
actioncraftboneknifeenv.c:13
ActionCraftBoneKnifeEnv::CreateConditionComponents
override void CreateConditionComponents()
Definition
actioncraftboneknifeenv.c:24
ActionCraftBoneKnifeEnv::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actioncraftboneknifeenv.c:30
ActionCraftBoneKnifeEnv::GetSoundCategory
override string GetSoundCategory(ActionData action_data)
Definition
actioncraftboneknifeenv.c:54
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTCursor
Definition
cctcursor.c:2
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eBrokenLegs
eBrokenLegs
Definition
ebrokenlegs.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actioncraftboneknifeenv.c
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