5 m_Text =
"#next_combination_lock_dial";
8 override void CreateConditionComponents()
14 override bool IsInstant()
21 if (!target.GetObject())
25 if ( lock && lock.GetHierarchyParent() && Fence.Cast(lock.GetHierarchyParent()) )
28 construction_action_data.SetCombinationLock( lock );
38 super.Start( action_data );
42 CombinationLock combination_lock = construction_action_data.GetCombinationLock();
43 if ( combination_lock )
45 combination_lock.SetNextDial();