Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionInteractBase Class Reference
Inheritance diagram for ActionInteractBase:
AnimatedActionBase ActionAnimateCarSelection ActionCarDoors ActionCarDoorsOutside ActionCheckPulse ActionCloseBarrel ActionCloseBarrelHoles ActionCloseDoors ActionCloseFence ActionDetachFromTarget ActionDetachPowerSourceFromPanel ActionEnterLadder ActionExitLadder ActionFoldObject ActionITest ActionInteractLoopBase ActionLockedDoors ActionNextCombinationLockDialOnTarget ActionOpenBarrel ActionOpenBarrelHoles ActionOpenDoors ActionOpenFence ActionOperatePanel ActionPickupChicken ActionPullBodyFromTransport ActionPullOutPlug ActionRemovePlant ActionRemoveSeed ActionRepositionPluggedItem ActionSwitchLights ActionTakeArrowToHands ActionTakeFireplaceFromBarrel ActionTakeFireplaceIndoor ActionTakeHybridAttachment ActionTakeHybridAttachmentToHands ActionTakeItem ActionTakeItemToHands ActionTakeMaterialToHands ActionTakeOvenIndoor ActionToggleTentOpen ActionTuneFrequencyOnGround ActionTurnOffPowerGenerator ActionTurnOffSpotlight ActionTurnOffTransmitterOnGround ActionTurnOffWhileOnGround ActionTurnOnPowerGenerator ActionTurnOnSpotlight ActionTurnOnTransmitterOnGround ActionTurnOnWhileOnGround ActionUnplugThisByCord ActionUseUndergroundLever

Private Member Functions

void ActionInteractBase ()
override void CreateConditionComponents ()
override int GetActionCategory ()
string GetHUDCursorIcon ()
override GetInputType ()
override bool MainItemAlwaysInHands ()
override bool UseMainItem ()
Private Member Functions inherited from AnimatedActionBase
void AnimatedActionBase ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
void CheckAnimationEvent (ActionData action_data)
void CreateAndSetupActionCallback (ActionData action_data)
void Do (ActionData action_data, int state)
override void End (ActionData action_data)
int GetActionCommand (PlayerBase player)
int GetActionCommandEx (ActionData actionData)
 GetCallbackClassTypename ()
int GetCommandOverride (ActionData actionData)
override float GetProgress (ActionData action_data)
override float GetProgressWidgetMultiplier (ActionData action_data)
int GetStanceMaskEx (PlayerBase player, ActionTarget target, ItemBase item)
int GetStanceMaskOverride (ItemBase item)
bool HasMultipleExecution (ActionData action_data)
override bool HasProneException ()
override void Interrupt (ActionData action_data)
void OnAlternativeEndClient (PlayerBase player)
void OnAlternativeEndServer (PlayerBase player)
void OnAnimationEvent (ActionData action_data)
override void OnEndServer (ActionData action_data)
void OnExecute (ActionData action_data)
void OnExecuteClient (ActionData action_data)
void OnExecuteServer (ActionData action_data)
void OnInterruptClient (PlayerBase player)
void OnInterruptServer (PlayerBase player)
void OnJumpStart ()
override void OnStartServer (ActionData action_data)
override void OnUpdate (ActionData action_data)
override void Start (ActionData action_data)

Private Attributes

string m_HUDCursorIcon
Private Attributes inherited from AnimatedActionBase
 m_CallbackClass
int m_CommandUID
int m_CommandUIDProne

Detailed Description

Definition at line 38 of file actioninteractbase.c.

Constructor & Destructor Documentation

◆ ActionInteractBase()

void ActionInteractBase ( )
inlineprivate

Member Function Documentation

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

Definition at line 66 of file actioninteractbase.c.

References AC_INTERACT.

◆ GetHUDCursorIcon()

string GetHUDCursorIcon ( )
inlineprivate

Definition at line 56 of file actioninteractbase.c.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 61 of file actioninteractbase.c.

◆ MainItemAlwaysInHands()

override bool MainItemAlwaysInHands ( )
inlineprivate

Definition at line 76 of file actioninteractbase.c.

◆ UseMainItem()

override bool UseMainItem ( )
inlineprivate

Definition at line 71 of file actioninteractbase.c.

Field Documentation

◆ m_HUDCursorIcon

string m_HUDCursorIcon
private

Definition at line 41 of file actioninteractbase.c.


The documentation for this class was generated from the following file: