3 private const float TIME_TO_REPEAT = 0.25;
5 override void CreateActionComponent()
22 override void CreateConditionComponents()
28 override bool HasProneException()
37 if ( target_item && item )
39 return Liquid.CanTransfer(item,target_item);;
44 override void OnFinishProgressServer(
ActionData action_data )
49 override void OnStartAnimationLoop(
ActionData action_data )
54 Param1<bool> play =
new Param1<bool>(
true );
60 override void OnEndAnimationLoop(
ActionData action_data )
65 Param1<bool> play =
new Param1<bool>(
false );
76 Param1<bool> play =
new Param1<bool>(
false );