Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionburnsewtarget.c
Go to the documentation of this file.
1
class
ActionBurnSewTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
SEW_WOUNDS
);
6
}
7
};
8
10
class
ActionBurnSewTarget
:
ActionContinuousBase
11
{
12
void
ActionBurnSewTarget
()
13
{
14
m_CallbackClass
=
ActionBurnSewTargetCB
;
15
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_MEDIUM;
16
m_Text
=
"#treat_persons_wound"
;
17
}
18
19
override
void
CreateConditionComponents
()
20
{
21
m_ConditionItem
=
new
CCINonRuined
;
22
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
23
}
24
25
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
26
{
27
if
( item.GetTemperature() > 80 )
28
{
29
return
true
;
30
}
31
else
32
{
33
return
false
;
34
}
35
}
36
37
override
void
OnFinishProgressServer
(
ActionData
action_data )
38
{
39
PlayerBase
ntarget =
PlayerBase
.Cast(action_data.m_Target.GetObject());
40
if
(
CanReceiveAction
(action_data.m_Target))
41
{
42
if
(ntarget.GetBleedingManagerServer() )
43
{
44
ntarget.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
45
}
46
//OlD_SHOCK//ntarget.GetStatShock().Add(1000);
47
action_data.m_MainItem.DecreaseHealth (
""
,
""
, 5 );
48
}
49
}
50
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionBurnSewTargetCB
Definition
actionburnsewtarget.c:2
ActionBurnSewTargetCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionburnsewtarget.c:3
ActionBurnSewTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionburnsewtarget.c:37
ActionBurnSewTarget::ActionBurnSewTarget
void ActionBurnSewTarget()
Definition
actionburnsewtarget.c:12
ActionBurnSewTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionburnsewtarget.c:19
ActionBurnSewTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionburnsewtarget.c:25
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::SEW_WOUNDS
const float SEW_WOUNDS
Definition
actionconstants.c:46
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
medical
actionburnsewtarget.c
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