Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionforcefeedmeat.c
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1
class
ActionForceFeedMeatCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.EAT_NORMAL,
UATimeSpent
.DEFAULT);
6
}
7
};
8
9
class
ActionForceFeedMeat
:
ActionForceConsume
10
{
11
void
ActionForceFeedMeat
()
12
{
13
m_CallbackClass =
ActionForceFeedMeatCB
;
14
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONFB_FORCEFEED;
15
m_FullBody
=
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_Text
=
"#feed"
;
18
}
19
20
override
void
CreateConditionComponents()
21
{
22
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.DEFAULT);
23
m_ConditionItem
=
new
CCINonRuined
;
24
}
25
};
CCTMan
Definition:
cctman.c:1
UAQuantityConsumed
Definition:
actionconstants.c:3
UAMaxDistances
Definition:
actionconstants.c:104
m_FullBody
protected bool m_FullBody
Definition:
actionbase.c:52
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition:
dayzplayer.c:601
ActionForceConsume
ActionForceDrinkCB ActionForceConsume
CAContinuousQuantityEdible
Definition:
cacontinuousquantityedible.c:1
UATimeSpent
Definition:
actionconstants.c:26
ActionContinuousBaseCB
Definition:
actioncontinuousbase.c:1
ActionForceFeedMeatCB
Definition:
actionforcefeedmeat.c:1
m_Text
protected string m_Text
Definition:
actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
CCINonRuined
Definition:
ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
ActionForceFeedMeat
Definition:
actionforcefeedmeat.c:9
m_StanceMask
protected int m_StanceMask
Definition:
actionbase.c:53
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
continuous
actionforcefeedmeat.c
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