Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionplacefireplaceintobarrel.c
Go to the documentation of this file.
1
class
ActionPlaceFireplaceIntoBarrel
:
ActionSingleUseBase
2
{
3
void
ActionPlaceFireplaceIntoBarrel
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
7
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_LOW;
8
m_Text
=
"#place_object"
;
9
}
10
11
override
void
CreateConditionComponents
()
12
{
13
m_ConditionItem
=
new
CCINonRuined
;
14
m_ConditionTarget
=
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
15
}
16
17
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
18
{
19
Object
target_object = target.GetObject();
20
21
if
( target_object && target_object.IsInherited(
BarrelHoles_ColorBase
) )
22
{
23
BarrelHoles_ColorBase
fireplace_barrel =
BarrelHoles_ColorBase
.Cast( target_object );
24
25
if
( fireplace_barrel.IsOpen() && fireplace_barrel.GetInventory().AttachmentCount() == 0 && fireplace_barrel.IsCargoEmpty() )
26
{
27
return
true
;
28
}
29
}
30
31
return
false
;
32
}
33
34
override
void
OnExecuteServer
(
ActionData
action_data )
35
{
36
ClearInventoryReservationEx
(action_data);
37
FireplaceBase
fireplace_in_hands =
FireplaceBase
.Cast( action_data.m_MainItem );
38
BarrelHoles_ColorBase
fireplace_barrel =
BarrelHoles_ColorBase
.Cast( action_data.m_Target.GetObject() );
39
auto
lambda =
new
MoveEquipToExistingItemAndDestroyOldRootLambda
(fireplace_in_hands,
""
, action_data.m_Player, fireplace_barrel);
40
action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
41
}
42
}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::ClearInventoryReservationEx
void ClearInventoryReservationEx(ActionData action_data)
Definition
actionbase.c:1040
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionPlaceFireplaceIntoBarrel::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionplacefireplaceintobarrel.c:34
ActionPlaceFireplaceIntoBarrel::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionplacefireplaceintobarrel.c:11
ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel
void ActionPlaceFireplaceIntoBarrel()
Definition
actionplacefireplaceintobarrel.c:3
ActionPlaceFireplaceIntoBarrel::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionplacefireplaceintobarrel.c:17
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
BarrelHoles_ColorBase
Definition
barrelholes_blue.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNonRuined
Definition
cctnonruined.c:2
FireplaceBase
Definition
barrelholes_colorbase.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
MoveEquipToExistingItemAndDestroyOldRootLambda
void MoveEquipToExistingItemAndDestroyOldRootLambda(EntityAI old_item, string new_item_type, PlayerBase player, EntityAI new_item)
Definition
miscgameplayfunctions.c:168
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionplacefireplaceintobarrel.c
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