Dayz
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actionminebush.c
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1
class
ActionMineBushCB
:
ActionContinuousBaseCB
2
{
3
protected
const
float
TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
= 3;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousMineWood
(
TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
);
8
}
9
};
10
11
class
ActionMineBush
:
ActionMineBase
12
{
13
void
ActionMineBush
()
14
{
15
m_CallbackClass
=
ActionMineBushCB
;
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_HACKBUSH;
17
m_FullBody
=
true
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
19
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionTarget
=
new
CCTCursor
(
UAMaxDistances
.
SMALL
);
25
m_ConditionItem
=
new
CCINonRuined
;
26
}
27
28
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
29
{
30
if
(
g_Game
.IsMultiplayer() &&
g_Game
.IsServer() )
31
return
true
;
32
33
Object
targetObject = target.GetObject();
34
return
targetObject.IsBush() && targetObject.IsCuttable();
35
}
36
37
override
void
OnExecuteServer
(
ActionData
action_data)
38
{
39
MineActionData
mad =
MineActionData
.Cast(action_data);
40
if
(mad.
m_EffecterID
== -1)
41
{
42
mad.
m_EffecterID
=
SEffectManager
.
CreateParticleServer
(action_data.m_Target.GetObject().GetPosition(),
new
TreeEffecterParameters
(
"TreeEffecter"
,
EffecterBase
.NOT_DEFINED_LIFESPAN, 0.1));
43
}
44
else
45
{
46
SEffectManager
.
ReactivateParticleServer
(mad.
m_EffecterID
);
47
}
48
}
49
50
override
bool
HasMultipleExecution
(
ActionData
action_data)
51
{
52
return
true
;
53
}
54
};
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionMineBase
Definition
actionminetree.c:18
ActionMineBushCB
Definition
actionminebush.c:2
ActionMineBushCB::TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
Definition
actionminebush.c:3
ActionMineBushCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionminebush.c:5
ActionMineBush::ActionMineBush
void ActionMineBush()
Definition
actionminebush.c:13
ActionMineBush::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionminebush.c:37
ActionMineBush::HasMultipleExecution
override bool HasMultipleExecution(ActionData action_data)
Definition
actionminebush.c:50
ActionMineBush::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionminebush.c:22
ActionMineBush::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionminebush.c:28
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousMineWood
Definition
cacontinuousminewood.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTCursor
Definition
cctcursor.c:2
ItemBase
Definition
inventoryitem.c:742
MineActionData
Definition
actionminetree.c:2
MineActionData::m_EffecterID
int m_EffecterID
Definition
actionminetree.c:4
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
SEffectManager
Manager class for managing Effect (EffectParticle, EffectSound).
Definition
effectmanager.c:6
SEffectManager::ReactivateParticleServer
static void ReactivateParticleServer(int effecterID)
Definition
effectmanager.c:602
SEffectManager::CreateParticleServer
static int CreateParticleServer(vector pos, EffecterParameters parameters)
returns unique effecter ID
Definition
effectmanager.c:577
TreeEffecterParameters
Definition
woodbase.c:263
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::SMALL
const float SMALL
Definition
actionconstants.c:111
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
EffecterBase
void EffecterBase()
Definition
effectmanager.c:690
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionminebush.c
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