Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | MineActionData |
class | ActionMineBase |
Functions | |
override void | CreateActionComponent () |
ActionMineBase ActionContinuousBase | ActionMineTree () |
override ActionData | CreateActionData () |
override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
string | GetYieldName (PlayerBase player, ActionTarget target, ItemBase item) |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | CanContinue (ActionData action_data) |
not checking target damage anymore, callback takes care of that More... | |
override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
MineActionData | TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
EHarvestType | m_HarvestType = EHarvestType.NORMAL |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 77 of file actionminetree.c.
ActionMineBase ActionContinuousBase ActionMineTree | ( | ) |
Definition at line 62 of file actionminetree.c.
override bool CanContinue | ( | ActionData | action_data | ) |
not checking target damage anymore, callback takes care of that
Definition at line 89 of file actionminetree.c.
override void CreateActionComponent | ( | ) |
Definition at line 10 of file actionminetree.c.
override ActionData ActionMineTree::CreateActionData | ( | ) |
Definition at line 13 of file actionminetree.c.
override void CreateConditionComponents | ( | ) |
Definition at line 71 of file actionminetree.c.
string ActionMineTree::GetYieldName | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 25 of file actionminetree.c.
override void ActionMineTree::OnActionInfoUpdate | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 20 of file actionminetree.c.
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 97 of file actionminetree.c.
EHarvestType m_HarvestType = EHarvestType.NORMAL |
Definition at line 11 of file actionminetree.c.
MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |