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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionMineBase |
| class | MineActionData |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionMineBase ActionContinuousBase | ActionMineTree () |
| override bool | CanBeUsedInFreelook () |
| override bool | CanContinue (ActionData action_data) |
| not checking target damage anymore, callback takes care of that | |
| override void | CreateActionComponent () |
| override ActionData | CreateActionData () |
| override void | CreateConditionComponents () |
| string | GetYieldName (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | HasMultipleExecution (ActionData action_data) |
| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnEndServer (ActionData action_data) |
| override void | OnExecuteServer (ActionData action_data) |
Variables | |
| EHarvestType | m_HarvestType = EHarvestType.NORMAL |
| MineActionData | TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 83 of file actionminetree.c.
References ActionTarget.
| ActionMineBase ActionContinuousBase ActionMineTree | ( | ) |
Definition at line 11 of file actionminetree.c.
References TIME_BETWEEN_MATERIAL_DROPS_DEFAULT.
Referenced by ActionConstructor::RegisterActions(), and ToolBase::SetActions().
| override bool CanBeUsedInFreelook | ( | ) |
Definition at line 78 of file actionminetree.c.
References UAMaxDistances::SMALL.
| override bool CanContinue | ( | ActionData | action_data | ) |
not checking target damage anymore, callback takes care of that
Definition at line 95 of file actionminetree.c.
References ActionConditionContinue(), and ActionData.
| override void CreateActionComponent | ( | ) |
Definition at line 11 of file actionminetree.c.
| override ActionData CreateActionData | ( | ) |
Definition at line 71 of file actionminetree.c.
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
Definition at line 77 of file actionminetree.c.
| string GetYieldName | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 88 of file actionminetree.c.
| override bool HasMultipleExecution | ( | ActionData | action_data | ) |
Definition at line 116 of file actionminetree.c.
References ActionData.
| override void OnActionInfoUpdate | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 83 of file actionminetree.c.
| override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 121 of file actionminetree.c.
References ActionData, SEffectManager::DestroyEffecterParticleServer(), and MineActionData::m_EffecterID.
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 103 of file actionminetree.c.
References ActionData, SEffectManager::CreateParticleServer(), EffecterBase(), MineActionData::m_EffecterID, and SEffectManager::ReactivateParticleServer().
| EHarvestType m_HarvestType = EHarvestType.NORMAL |
Definition at line 69 of file actionminetree.c.
Referenced by ActionMineTreeBark::ActionMineTreeBark().
| MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
Referenced by ActionMineTree().