3 override void CreateActionComponent()
29 if (!super.ActionCondition(player, target, item))
34 return targetPlayer && targetPlayer.CanEatAndDrink();
40 super.OnEndServer(action_data);
42 if (action_data.m_Player.HasBloodyHands() && !action_data.m_Player.GetInventory().FindAttachment(
InventorySlots.GLOVES))
44 Object targetPlayer = action_data.m_Target.GetObject();
48 target.SetBloodyHandsPenalty();
59 override void CreateActionComponent()
67 void ActionForceFeed()
75 override void CreateConditionComponents()
83 if (!super.ActionCondition(player, target, item))
88 return targetPlayer && targetPlayer.CanEatAndDrink();
92 override string GetText()