Dayz
Build 1.29.163047, Scripts Rev. 123548
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actiontoggletentopen.c
Go to the documentation of this file.
1
class
ActionToggleTentOpen
:
ActionInteractBase
2
{
3
void
ActionToggleTentOpen
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_INTERACTONCE;
6
m_Text
=
"#toggle_opening"
;
7
}
8
9
override
void
CreateConditionComponents
()
10
{
11
m_ConditionItem
=
new
CCINone
;
12
m_ConditionTarget
=
new
CCTCursorParent
(
UAMaxDistances
.
DEFAULT
);
13
}
14
15
override
bool
IsUsingProxies
()
16
{
17
return
true
;
18
}
19
20
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
21
{
22
Object
targetObject = target.GetObject();
23
Object
targetParent = target.GetParent();
24
25
if
( player && targetObject && targetParent )
26
{
27
if
( targetParent.IsInherited(
TentBase
) )
28
{
29
array<string>
selections =
new
array<string>
;
30
targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
31
TentBase
tent =
TentBase
.Cast( targetParent );
32
33
for
(
int
s = 0; s < selections.Count(); s++)
34
{
35
if
( tent.CanToggleAnimations(selections[s]) )
36
{
37
//Print("nazov selekcie: " + selections[s]);
38
return
true
;
39
}
40
}
41
}
42
}
43
44
return
false
;
45
}
46
47
override
void
OnExecuteServer
(
ActionData
action_data )
48
{
49
Object
targetObject = action_data.m_Target.GetObject();
50
Object
targetParent = action_data.m_Target.GetParent();
51
52
if
( targetParent && targetParent.IsInherited(
TentBase
) )
53
{
54
array<string>
selections =
new
array<string>
;
55
targetObject.GetActionComponentNameList(action_data.m_Target.GetComponentIndex(), selections);
56
57
TentBase
tent =
TentBase
.Cast( targetParent );
58
for
(
int
s = 0; s < selections.Count(); s++)
59
{
60
if
( tent.CanToggleAnimations(selections[s]) )
61
{
62
tent.ToggleAnimation( selections[s] );
63
}
64
}
65
66
//regenerate pathgraph
67
tent.SetAffectPathgraph(
true
,
false
);
68
69
if
( tent.CanAffectPathgraph() )
70
{
71
//Start update
72
tent.RegenerateNavmesh();
73
}
74
}
75
}
76
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Definition
actioninteractbase.c:43
ActionToggleTentOpen::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actiontoggletentopen.c:47
ActionToggleTentOpen::ActionToggleTentOpen
void ActionToggleTentOpen()
Definition
actiontoggletentopen.c:3
ActionToggleTentOpen::CreateConditionComponents
override void CreateConditionComponents()
Definition
actiontoggletentopen.c:9
ActionToggleTentOpen::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actiontoggletentopen.c:20
ActionToggleTentOpen::IsUsingProxies
override bool IsUsingProxies()
Definition
actiontoggletentopen.c:15
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINone
Definition
ccinone.c:2
CCTCursorParent
Definition
cctcursorparent.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
TentBase
Definition
cartent.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
actiontoggletentopen.c
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