Dayz
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actionturnoffheadtorch.c
Go to the documentation of this file.
1
class
ActionTurnOffHeadtorch
:
ActionBase
2
{
3
void
ActionTurnOffHeadtorch
()
4
{
5
}
6
7
override
bool
IsInstant
()
8
{
9
return
true
;
10
}
11
12
override
bool
HasTarget
()
13
{
14
return
true
;
15
}
16
17
override
bool
UseMainItem
()
18
{
19
return
false
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionItem
=
new
CCINone
;
25
m_ConditionTarget
=
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
26
}
27
28
override
typename
GetInputType
()
29
{
30
return
ToggleLightsActionInput
;
31
}
32
33
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
34
{
35
Headtorch_ColorBase headtorch;
36
headtorch = Headtorch_ColorBase.Cast(target.GetObject());
37
if
( !headtorch )
38
return
false
;
39
40
if
( headtorch.HasEnergyManager() && headtorch.GetCompEM().CanSwitchOff() )
//TODO review conditions for turning off
41
{
42
return
true
;
43
}
44
45
return
false
;
46
}
47
48
override
void
Start
(
ActionData
action_data )
49
{
50
super.Start( action_data );
51
52
Headtorch_ColorBase headtorch;
53
headtorch = Headtorch_ColorBase.Cast(action_data.m_Target.GetObject());
54
if
( headtorch.HasEnergyManager() )
55
{
56
if
( headtorch.GetCompEM().IsSwitchedOn() )
57
{
58
headtorch.GetCompEM().SwitchOff();
59
}
60
}
61
}
62
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::ActionBase
void ActionBase()
Definition
actionbase.c:88
ActionTurnOffHeadtorch::IsInstant
override bool IsInstant()
Definition
actionturnoffheadtorch.c:7
ActionTurnOffHeadtorch::Start
override void Start(ActionData action_data)
Definition
actionturnoffheadtorch.c:48
ActionTurnOffHeadtorch::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionturnoffheadtorch.c:22
ActionTurnOffHeadtorch::ActionTurnOffHeadtorch
void ActionTurnOffHeadtorch()
Definition
actionturnoffheadtorch.c:3
ActionTurnOffHeadtorch::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionturnoffheadtorch.c:33
ActionTurnOffHeadtorch::UseMainItem
override bool UseMainItem()
Definition
actionturnoffheadtorch.c:17
ActionTurnOffHeadtorch::GetInputType
override GetInputType()
Definition
actionturnoffheadtorch.c:28
ActionTurnOffHeadtorch::HasTarget
override bool HasTarget()
Definition
actionturnoffheadtorch.c:12
CCINone
Definition
ccinone.c:2
CCTNonRuined
Definition
cctnonruined.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
ToggleLightsActionInput
Definition
actioninput.c:748
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionturnoffheadtorch.c
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