Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actiongivesalinetarget.c
Go to the documentation of this file.
8
10{
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#give_saline_person";
20 }
21
28
29 override void OnFinishProgressServer( ActionData action_data )
30 {
31 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
32 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
33 float delta = nacdata.param1;
34
35 ntarget.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
36
37 action_data.m_MainItem.Delete();
38 }
39};
ActionBase ActionData
Definition actionbase.c:30
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
Definition cctman.c:2
const float DEFAULT
const float SALINE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eModifiers
Definition emodifiers.c:2