Dayz
Build 1.29.163047, Scripts Rev. 123548
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actiongivesalinetarget.c
Go to the documentation of this file.
1
class
ActionGiveSalineTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
SALINE
);
6
}
7
};
8
9
class
ActionGiveSalineTarget
:
ActionContinuousBase
10
{
11
void
ActionGiveSalineTarget
()
12
{
13
m_CallbackClass
=
ActionGiveSalineTargetCB
;
14
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_MEDIUM;
15
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
17
m_FullBody
=
true
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
19
m_Text
=
"#give_saline_person"
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
25
m_ConditionItem
=
new
CCINonRuined
;
26
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
27
}
28
29
override
void
OnFinishProgressServer
(
ActionData
action_data )
30
{
31
PlayerBase
ntarget =
PlayerBase
.Cast( action_data.m_Target.GetObject() );
32
Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
33
float
delta = nacdata.param1;
34
35
ntarget.GetModifiersManager().ActivateModifier(
eModifiers
.MDF_SALINE);
36
37
action_data.m_MainItem.Delete();
38
}
39
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionGiveSalineTargetCB
Definition
actiongivesalinetarget.c:2
ActionGiveSalineTargetCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiongivesalinetarget.c:3
ActionGiveSalineTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actiongivesalinetarget.c:29
ActionGiveSalineTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actiongivesalinetarget.c:22
ActionGiveSalineTarget::ActionGiveSalineTarget
void ActionGiveSalineTarget()
Definition
actiongivesalinetarget.c:11
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::SALINE
const float SALINE
Definition
actionconstants.c:98
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eModifiers
eModifiers
Definition
emodifiers.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
medical
actiongivesalinetarget.c
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