3 private const float TIME_TO_REPEAT = 0.5;
4 private const float WETNESS_GAIN_MULTIPLIER = 1.0;
6 override void CreateActionComponent()
33 Object targetObject = target.GetObject();
35 if (targetObject.IsFireplace())
50 super.OnStartAnimationLoop(action_data);
53 fireplace.SetExtinguishingState();
59 fireplace.RefreshFireState();