Dayz Build 1.29.163047, Scripts Rev. 123548
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actionextinguishfireplacebyliquid.c File Reference

Go to the source code of this file.

Data Structures

class  ActionExtinguishFireplaceByLiquidCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnEndServer (ActionData action_data)
override void OnStartAnimationLoop (ActionData action_data)

Variables

const float TIME_TO_REPEAT = 0.5
const float WETNESS_GAIN_MULTIPLIER = 1.0

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionExtinguishFireplaceByLiquid()

◆ CreateActionComponent()

override void CreateActionComponent ( )
private

Definition at line 19 of file actionextinguishfireplacebyliquid.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 25 of file actionextinguishfireplacebyliquid.c.

References UAMaxDistances::SMALL.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 56 of file actionextinguishfireplacebyliquid.c.

References ActionData.

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData action_data)

Definition at line 48 of file actionextinguishfireplacebyliquid.c.

References ActionData.

Variable Documentation

◆ TIME_TO_REPEAT

const float TIME_TO_REPEAT = 0.5
private

Definition at line 16 of file actionextinguishfireplacebyliquid.c.

◆ WETNESS_GAIN_MULTIPLIER

const float WETNESS_GAIN_MULTIPLIER = 1.0
private

Definition at line 17 of file actionextinguishfireplacebyliquid.c.