3     const int TARGET_IRREGULAR_PULSE_BIT = 1 << 31;
 
    8         m_Text = 
"#check_pulse_target";
 
   11     override void CreateConditionComponents()  
 
   17     static string GetPulseMessage(
EPulseType pulse_type, 
int blood_level)
 
   32         string blood_msg = 
"strong";
 
   33         string pulse_msg = 
"";
 
   37             pulse_msg = 
"_irregular";
 
   45             blood_msg = 
"moderate";
 
   56         string message = 
"#"+ 
"pulse_" + blood_msg + pulse_msg;
 
   64         if( ntarget && ntarget.IsAlive())
 
   71     override void OnExecuteServer( 
ActionData action_data )
 
   78             bool pulse_type = target_player.GetPulseType();
 
   87     override void OnExecuteClient( 
ActionData action_data )
 
   93             action_data.m_Player.m_CheckPulseLastTarget = ntarget;
 
   97     override void OnEndServer( 
ActionData action_data )