Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
actionignitefireplacebyair.c
Go to the documentation of this file.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
18 m_Text = "#blow_air_into_fireplace";
19 }
20
26
27 override typename GetInputType()
28 {
30 }
31
32 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
33 {
34 Object target_object = target.GetObject();
35 FireplaceBase fireplace_target = FireplaceBase.Cast( target_object );
36
37 if ( target_object && target_object.IsFireplace() )
38 {
39 if ( fireplace_target.IsBaseFireplace() || fireplace_target.IsFireplaceIndoor() )
40 {
41 if ( !fireplace_target.IsBurning() && fireplace_target.GetTemperature() >= fireplace_target.PARAM_MIN_TEMP_TO_REIGNITE )
42 {
43 return true;
44 }
45 }
46 }
47
48 return false;
49 }
50
51 override void OnFinishProgressServer( ActionData action_data )
52 {
53 FireplaceBase fireplace_target = FireplaceBase.Cast( action_data.m_Target.GetObject() );
54
55 //start fire
56 fireplace_target.StartFire();
57 }
58
60 {
61 return false;
62 }
63}
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool IsBaseFireplace()
const float DEFAULT
const float FIREPLACE_IGNITE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602