Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionIgniteFireplaceByAir Class Reference
Inheritance diagram for ActionIgniteFireplaceByAir:
ActionContinuousBase

Private Member Functions

void ActionIgniteFireplaceByAir ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override GetInputType ()
override void OnFinishProgressServer (ActionData action_data)
bool SkipKindlingCheck ()
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 9 of file actionignitefireplacebyair.c.

Constructor & Destructor Documentation

◆ ActionIgniteFireplaceByAir()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 32 of file actionignitefireplacebyair.c.

References ActionTarget, and FireplaceBase::IsBaseFireplace().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 27 of file actionignitefireplacebyair.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 51 of file actionignitefireplacebyair.c.

References ActionData.

◆ SkipKindlingCheck()

bool SkipKindlingCheck ( )
inlineprivate

Definition at line 59 of file actionignitefireplacebyair.c.


The documentation for this class was generated from the following file: