14 override void CreateConditionComponents()
20 override bool IsUsingProxies()
31 if ( player && shelter )
33 PluginRepairing module_repairing;
35 if (module_repairing.CanRepair(item,shelter))
44 override void OnFinishProgressServer(
ActionData action_data )
50 PluginRepairing module_repairing;
52 module_repairing.Repair(action_data.m_Player,action_data.m_MainItem,shelter,
m_SpecialtyWeight);