Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionRepairTent Class Reference
Inheritance diagram for ActionRepairTent:
ActionContinuousBase ActionRepairShelter

Private Member Functions

void ActionRepairTent ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool HasTarget ()
override bool IsUsingProxies ()
override void OnFinishProgressServer (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
void RepairDamageTransfer (PlayerBase player, ItemBase repair_kit, ItemBase item, float specialty_weight, string damage_zone="")
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Private Attributes

string m_CurrentDamageZone = ""
int m_LastValidComponentIndex = -1
 m_LastValidType

Detailed Description

Definition at line 19 of file actionrepairtent.c.

Constructor & Destructor Documentation

◆ ActionRepairTent()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 52 of file actionrepairtent.c.

References ActionTarget, Class::CastTo(), GetPlugin(), and m_CurrentDamageZone.

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 110 of file actionrepairtent.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 47 of file actionrepairtent.c.

Referenced by ReadFromContext(), and WriteToContext().

◆ IsUsingProxies()

override bool IsUsingProxies ( )
inlineprivate

Definition at line 42 of file actionrepairtent.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprivate

◆ RepairDamageTransfer()

void RepairDamageTransfer ( PlayerBase player,
ItemBase repair_kit,
ItemBase item,
float specialty_weight,
string damage_zone = "" )
inlineprivate

Definition at line 156 of file actionrepairtent.c.

References Class::CastTo(), CFG_VEHICLESPATH, g_Game, GetPlugin(), and path.

Referenced by OnFinishProgressServer().

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprivate

Field Documentation

◆ m_CurrentDamageZone

string m_CurrentDamageZone = ""
private

Definition at line 22 of file actionrepairtent.c.

Referenced by ActionCondition(), OnFinishProgressServer(), and WriteToContext().

◆ m_LastValidComponentIndex

int m_LastValidComponentIndex = -1
private

Definition at line 23 of file actionrepairtent.c.

◆ m_LastValidType

m_LastValidType
private

Definition at line 21 of file actionrepairtent.c.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/actionrepairtent.c