Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionrepaircarchassiswithblowtorch.c
Go to the documentation of this file.
17
19 {
20 m_ConditionItem = new CCINonRuined();
21 m_ConditionTarget = new CCTCursor(UAMaxDistances.REPAIR);
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 Blowtorch bt = Blowtorch.Cast(item);
27 return super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
28 }
29
30 override void OnStartAnimationLoopServer(ActionData action_data)
31 {
32 super.OnStartAnimationLoopServer(action_data);
33
34 action_data.m_MainItem.GetCompEM().SwitchOn();
35 }
36
37 override void OnEndServer(ActionData action_data)
38 {
39 super.OnEndServer(action_data);
40
41 action_data.m_MainItem.GetCompEM().SwitchOff();
42 }
43}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionBase ActionData
Definition actionbase.c:30
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
class ActionTargets ActionTarget
ActionData m_ActionData
void OnStartAnimationLoopServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
const float REPAIR
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602