3 override void CreateActionComponent()
26 Blowtorch bt = Blowtorch.Cast(item);
27 return super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(
UATimeSpent.BASEBUILDING_REPAIR_MEDIUM));
32 super.OnStartAnimationLoopServer(action_data);
34 action_data.m_MainItem.GetCompEM().SwitchOn();
39 super.OnFinishProgressServer(action_data);
41 action_data.m_MainItem.GetCompEM().SwitchOff();
46 super.OnEndServer(action_data);
48 action_data.m_MainItem.GetCompEM().SwitchOff();