Dayz
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actiondisinfecttarget.c
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1
class
ActionDisinfectTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT
);
6
}
7
8
};
9
10
class
ActionDisinfectTarget
:
ActionDisinfectBase
11
{
12
void
ActionDisinfectTarget
()
13
{
14
m_CallbackClass
=
ActionDisinfectSelfCB
;
15
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INTERACT;
17
m_FullBody
=
true
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
19
m_Text
=
"#disinfect_target"
;
20
}
21
22
override
void
CreateConditionComponents
()
23
{
24
m_ConditionItem
=
new
CCINonRuined
;
25
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
26
}
27
28
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
29
{
30
if
( target)
31
{
32
PlayerBase
target_player =
PlayerBase
.Cast(target.GetObject());
33
if
(target_player)
34
return
(target_player.IsBleeding() || (player.m_SyncedModifiers &
eModifierSyncIDs
.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers &
eModifierSyncIDs
.MODIFIER_SYNC_WOUND_INFECT_2));
35
36
}
37
return
false
;
38
}
39
40
override
void
OnFinishProgressServer
(
ActionData
action_data )
41
{
42
PlayerBase
target =
PlayerBase
.Cast(action_data.m_Target.GetObject());
43
44
if
( target )
45
{
46
if
(
CanReceiveAction
(action_data.m_Target))
47
{
48
target.GetModifiersManager().ActivateModifier(
eModifiers
.MDF_DISINFECTION);
49
Apply
(action_data);
50
}
51
}
52
}
53
};
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionDisinfectBase
Definition
actiondisinfectself.c:10
ActionDisinfectBase::Apply
void Apply(ActionData action_data)
Definition
actiondisinfectself.c:11
ActionDisinfectSelfCB
Definition
actiondisinfectself.c:2
ActionDisinfectTargetCB
Definition
actiondisinfecttarget.c:2
ActionDisinfectTargetCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondisinfecttarget.c:3
ActionDisinfectTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actiondisinfecttarget.c:40
ActionDisinfectTarget::ActionDisinfectTarget
void ActionDisinfectTarget()
Definition
actiondisinfecttarget.c:12
ActionDisinfectTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actiondisinfecttarget.c:22
ActionDisinfectTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actiondisinfecttarget.c:28
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT
const float DEFAULT
Definition
actionconstants.c:29
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eModifiers
eModifiers
Definition
emodifiers.c:2
eModifierSyncIDs
eModifierSyncIDs
Definition
modifiersmanager.c:3
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
medical
actiondisinfecttarget.c
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