Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actiondisinfecttarget.c
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2 {
3  override void CreateActionComponent()
4  {
5  m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT);
6  }
7 
8 };
9 
11 {
13  {
14  m_CallbackClass = ActionDisinfectSelfCB;
16  m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
17  m_FullBody = true;
18  m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19  m_Text = "#disinfect_target";
20  }
21 
22  override void CreateConditionComponents()
23  {
26  }
27 
28  override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29  {
30  if( target)
31  {
32  PlayerBase target_player = PlayerBase.Cast(target.GetObject());
33  if(target_player)
34  return (target_player.IsBleeding() || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
35 
36  }
37  return false;
38  }
39 
40  override void OnFinishProgressServer( ActionData action_data )
41  {
42  PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
43 
44  if ( target )
45  {
46  if (CanReceiveAction(action_data.m_Target))
47  {
48  target.GetModifiersManager().ActivateModifier(eModifiers.MDF_DISINFECTION);
49  Apply(action_data);
50  }
51  }
52  }
53 };
ItemBase
Definition: inventoryitem.c:730
ActionDisinfectSelfCB
Definition: actiondisinfectself.c:1
CAContinuousTime
Definition: cacontinuoustime.c:1
ActionDisinfectTarget
Definition: actiondisinfecttarget.c:10
CCTMan
Definition: cctman.c:1
UASoftSkillsWeight
Definition: actionconstants.c:118
ActionDisinfectBase
Definition: actiondisinfectself.c:9
UAMaxDistances
Definition: actionconstants.c:104
m_FullBody
protected bool m_FullBody
Definition: actionbase.c:52
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
ActionDisinfectTargetCB
Definition: actiondisinfecttarget.c:1
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
eModifiers
eModifiers
Definition: emodifiers.c:1
UATimeSpent
Definition: actionconstants.c:26
ActionContinuousBaseCB
Definition: actioncontinuousbase.c:1
eModifierSyncIDs
eModifierSyncIDs
Definition: modifiersmanager.c:2
m_Text
protected string m_Text
Definition: actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
CCINonRuined
Definition: ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
m_SpecialtyWeight
protected float m_SpecialtyWeight
Definition: actionbase.c:68
m_StanceMask
protected int m_StanceMask
Definition: actionbase.c:53
CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition: actionbase.c:638