Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actiondefibrilatetarget.c
Go to the documentation of this file.
2 {
3  override void CreateActionComponent()
4  {
5  m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
6  }
7 };
8 
10 {
12  {
13  m_CallbackClass = ActionDefibrilateTargetCB;
15  m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16  m_FullBody = true;
17  m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18  m_Text = "#defibrilate_target";
19  }
20 
21  override void CreateConditionComponents()
22  {
23 
26  }
27 
28  override void OnFinishProgressClient( ActionData action_data )
29  {
30  Defibrillator defib;
31  PlayerBase player = action_data.m_Player;
32  Class.CastTo(defib, action_data.m_MainItem);
33 
34  DefibrillateClient(action_data.m_Player, defib);
35  }
36 
37  override void OnFinishProgressServer( ActionData action_data )
38  {
39  Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
40  PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
41 
42  DefibrillateServer(target_player, defib);
43  }
44 };
ActionDefibrilateTargetCB
Definition: actiondefibrilatetarget.c:1
CAContinuousTime
Definition: cacontinuoustime.c:1
CCTMan
Definition: cctman.c:1
UASoftSkillsWeight
Definition: actionconstants.c:118
ActionDefibrilateBase
Definition: actiondefibrilatebase.c:1
UAMaxDistances
Definition: actionconstants.c:104
m_FullBody
protected bool m_FullBody
Definition: actionbase.c:52
PlayerBase
Definition: playerbaseclient.c:1
ActionData
Definition: actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
UATimeSpent
Definition: actionconstants.c:26
ActionContinuousBaseCB
Definition: actioncontinuousbase.c:1
ActionDefibrilateTarget
Definition: actiondefibrilatetarget.c:9
m_Text
protected string m_Text
Definition: actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
CCINonRuined
Definition: ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
Class
Super root of all classes in Enforce script.
Definition: enscript.c:10
m_SpecialtyWeight
protected float m_SpecialtyWeight
Definition: actionbase.c:68
m_StanceMask
protected int m_StanceMask
Definition: actionbase.c:53