Dayz
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actionclapbeartrapwiththisitem.c
Go to the documentation of this file.
1
class
ActionClapBearTrapWithThisItem
:
ActionSingleUseBase
2
{
3
void
ActionClapBearTrapWithThisItem
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_POKE;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
7
m_FullBody
=
true
;
8
m_Text
=
"#trigger_bear_trap"
;
9
}
10
11
override
void
CreateConditionComponents
()
12
{
13
m_ConditionItem
=
new
CCINonRuined
;
14
m_ConditionTarget
=
new
CCTCursor
;
15
}
16
17
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
18
{
19
if
(!target)
20
{
21
return
false
;
22
}
23
24
BearTrap trap;
25
if
(
Class
.
CastTo
(trap, target.GetObject()))
26
{
27
return
trap.IsActive() && trap.CanBeDisarmed() &&
IsInReach
(player, target,
UAMaxDistances
.
DEFAULT
);
28
}
29
30
return
false
;
31
}
32
33
override
void
OnExecuteServer
(
ActionData
action_data )
34
{
35
BearTrap trap;
36
Class
.
CastTo
(trap, action_data.m_Target.GetObject());
37
38
trap.Disarm();
39
}
40
}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::IsInReach
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
Definition
actionbase.c:1181
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionClapBearTrapWithThisItem::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionclapbeartrapwiththisitem.c:33
ActionClapBearTrapWithThisItem::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionclapbeartrapwiththisitem.c:11
ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem
void ActionClapBearTrapWithThisItem()
Definition
actionclapbeartrapwiththisitem.c:3
ActionClapBearTrapWithThisItem::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionclapbeartrapwiththisitem.c:17
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTCursor
Definition
cctcursor.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionclapbeartrapwiththisitem.c
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