Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionclapbeartrapwiththisitem.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_POKE;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
7 m_FullBody = true;
8 m_Text = "#trigger_bear_trap";
9 }
10
16
17 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
18 {
19 if (!target)
20 {
21 return false;
22 }
23
24 BearTrap trap;
25 if (Class.CastTo(trap, target.GetObject()))
26 {
27 return trap.IsActive() && trap.CanBeDisarmed() && IsInReach(player, target, UAMaxDistances.DEFAULT);
28 }
29
30 return false;
31 }
32
33 override void OnExecuteServer( ActionData action_data )
34 {
35 BearTrap trap;
36 Class.CastTo(trap, action_data.m_Target.GetObject());
37
38 trap.Disarm();
39 }
40}
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
ref CCIBase m_ConditionItem
Definition actionbase.c:70
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Definition enscript.c:11
const float DEFAULT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.