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actiontestbloodtarget.c
Go to the documentation of this file.
1
class
ActionTestBloodTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
TEST_BLOOD
);
6
}
7
};
8
9
class
ActionTestBloodTarget
:
ActionContinuousBase
10
{
11
void
ActionTestBloodTarget
()
12
{
13
m_CallbackClass
=
ActionTestBloodTargetCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_BLOODTESTOTHER;
15
m_FullBody
=
false
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
17
18
m_Text
=
"#test_targets_blood"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionItem
=
new
CCINonRuined
();
24
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
25
}
26
27
override
void
OnFinishProgressClient
(
ActionData
action_data)
28
{
29
PlayerBase
ntarget =
PlayerBase
.Cast(action_data.m_Target.GetObject());
30
31
if
(ntarget)
32
{
33
string
bloodTypeName, bloodName;
34
bool
positive;
35
bloodTypeName =
BloodTypes
.
GetBloodTypeName
(ntarget.GetBloodType(), bloodName, positive);
36
37
ntarget.SetLastUAMessage(bloodTypeName);
38
}
39
}
40
41
override
void
OnStartServer
(
ActionData
action_data)
42
{
43
super.OnStartServer(action_data);
44
45
PlayerBase
ntarget =
PlayerBase
.Cast(action_data.m_Target.GetObject());
46
PluginLifespan
lifespan =
PluginLifespan
.Cast(
GetPlugin
(
PluginLifespan
));
47
int
bloodType = ntarget.GetStatBloodType().Get();
48
49
lifespan.UpdateBloodType(ntarget, bloodType);
50
}
51
52
override
void
OnFinishProgressServer
(
ActionData
action_data)
53
{
54
PlayerBase
ntarget =
PlayerBase
.Cast(action_data.m_Target.GetObject());
55
PluginLifespan
lifespan =
PluginLifespan
.Cast(
GetPlugin
(
PluginLifespan
));
56
lifespan.UpdateBloodTypeVisibility(ntarget,
true
);
57
58
action_data.m_MainItem.Delete();
59
}
60
}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionTestBloodTargetCB
Definition
actiontestbloodtarget.c:2
ActionTestBloodTargetCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiontestbloodtarget.c:3
ActionTestBloodTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actiontestbloodtarget.c:52
ActionTestBloodTarget::CreateConditionComponents
override void CreateConditionComponents()
Definition
actiontestbloodtarget.c:21
ActionTestBloodTarget::ActionTestBloodTarget
void ActionTestBloodTarget()
Definition
actiontestbloodtarget.c:11
ActionTestBloodTarget::OnFinishProgressClient
override void OnFinishProgressClient(ActionData action_data)
Definition
actiontestbloodtarget.c:27
ActionTestBloodTarget::OnStartServer
override void OnStartServer(ActionData action_data)
Definition
actiontestbloodtarget.c:41
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
BloodTypes
Definition
bloodtype.c:2
BloodTypes::GetBloodTypeName
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
Definition
bloodtype.c:89
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::TEST_BLOOD
const float TEST_BLOOD
Definition
actionconstants.c:50
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
PluginLifespan
void PluginLifespan()
Definition
pluginlifespan.c:45
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition
pluginmanager.c:325
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
medical
actiontestbloodtarget.c
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