Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
actionanimatecarselection.c
Go to the documentation of this file.
1
class
ActionAnimateCarSelection
:
ActionInteractBase
2
{
3
string
m_AnimSource
=
""
;
4
5
void
ActionAnimateCarSelection
()
6
{
7
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
8
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ALL;
9
m_Text
=
"#manipulate"
;
10
}
11
12
override
void
CreateConditionComponents
()
13
{
14
m_ConditionItem
=
new
CCINone
;
15
m_ConditionTarget
=
new
CCTNone
;
16
}
17
18
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
19
{
20
if
(!target)
21
{
22
return
false
;
23
}
24
25
if
(!
IsInReach
(player, target,
UAMaxDistances
.
DEFAULT
))
26
{
27
return
false
;
28
}
29
30
Object
targetObject = target.GetObject();
31
Entity
targetEnt =
Entity
.Cast(targetObject);
32
33
array<string>
selections =
new
array<string>
();
34
targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
35
36
CarScript
car;
37
if
(
Class
.
CastTo
(car, targetEnt))
38
{
39
for
(
int
i = 0; i < selections.Count(); i++)
40
{
41
m_AnimSource
= car.
GetAnimSourceFromSelection
(selections[i]);
42
if
(
m_AnimSource
!=
""
)
43
{
44
return
true
;
45
}
46
}
47
}
48
49
return
false
;
50
}
51
52
override
void
OnStartServer
(
ActionData
action_data)
53
{
54
super.OnStartServer(action_data);
55
56
Entity
targetEnt;
57
if
(
Class
.
CastTo
(targetEnt, action_data.m_Target.GetObject()))
58
{
59
if
(targetEnt.GetAnimationPhase(
m_AnimSource
) > 0.5)
60
{
61
targetEnt.SetAnimationPhase(
m_AnimSource
, 0.0);
62
}
63
64
if
(targetEnt.GetAnimationPhase(
m_AnimSource
) <= 0.5)
65
{
66
targetEnt.SetAnimationPhase(
m_AnimSource
, 1.0);
67
}
68
}
69
70
CarScript
car;
71
if
(
Class
.
CastTo
(car, action_data.m_Target.GetObject()))
72
{
73
car.ForceUpdateLightsStart();
74
}
75
}
76
77
override
void
OnEndServer
(
ActionData
action_data )
78
{
79
super.OnEndServer(action_data);
80
81
CarScript
car;
82
if
(
Class
.
CastTo
(car, action_data.m_Target.GetObject()))
83
{
84
car.ForceUpdateLightsEnd();
85
}
86
}
87
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionAnimateCarSelection::ActionAnimateCarSelection
void ActionAnimateCarSelection()
Definition
actionanimatecarselection.c:5
ActionAnimateCarSelection::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actionanimatecarselection.c:77
ActionAnimateCarSelection::m_AnimSource
string m_AnimSource
Definition
actionanimatecarselection.c:3
ActionAnimateCarSelection::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionanimatecarselection.c:12
ActionAnimateCarSelection::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionanimatecarselection.c:18
ActionAnimateCarSelection::OnStartServer
override void OnStartServer(ActionData action_data)
Definition
actionanimatecarselection.c:52
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::IsInReach
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
Definition
actionbase.c:1181
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Definition
actioninteractbase.c:43
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINone
Definition
ccinone.c:2
CCTNone
Definition
cctnone.c:2
CarScript
Definition
civiliansedan.c:2
CarScript::GetAnimSourceFromSelection
override string GetAnimSourceFromSelection(string selection)
Definition
civiliansedan.c:337
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
Entity
Definition
camera.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
vehicles
actionanimatecarselection.c
Generated by
1.17.0