Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionAnimateCarSelection Class Reference
Inheritance diagram for ActionAnimateCarSelection:
ActionInteractBase ActionAnimateSeats ActionSidePlateInteract

Private Member Functions

void ActionAnimateCarSelection ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override void OnEndServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Private Attributes

string m_AnimSource = ""

Detailed Description

Definition at line 1 of file actionanimatecarselection.c.

Constructor & Destructor Documentation

◆ ActionAnimateCarSelection()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprivate

Definition at line 77 of file actionanimatecarselection.c.

References ActionData, and Class::CastTo().

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 52 of file actionanimatecarselection.c.

References ActionData, Class::CastTo(), and m_AnimSource.

Field Documentation

◆ m_AnimSource

string m_AnimSource = ""
private

The documentation for this class was generated from the following file: