Dayz
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actiondisinfectplant.c
Go to the documentation of this file.
1
class
ActionDisinfectPlantCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousDisinfectPlant
(
UAQuantityConsumed
.
GARDEN_DISINFECT_PLANT
);
6
}
7
};
8
9
class
ActionDisinfectPlant
:
ActionContinuousBase
10
{
11
PlantBase
m_Plant
;
12
13
void
ActionDisinfectPlant
()
14
{
15
m_CallbackClass
=
ActionDisinfectPlantCB
;
16
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
17
18
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_SPRAYPLANT;
19
//m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
20
m_FullBody
=
true
;
21
22
m_Text
=
"#apply"
;
23
}
24
25
override
void
CreateConditionComponents
()
26
{
27
m_ConditionTarget
=
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
28
m_ConditionItem
=
new
CCINotRuinedAndEmpty
;
29
}
30
31
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
32
{
33
GardenBase
garden_base;
34
if
(
Class
.
CastTo
(garden_base, target.GetObject()))
35
{
36
Slot slot;
37
38
array<string>
selections =
new
array<string>
;
39
garden_base.GetActionComponentNameList(target.GetComponentIndex(), selections);
40
string
selection;
41
42
for
(
int
s = 0; s < selections.Count(); s++)
43
{
44
selection = selections[s];
45
slot = garden_base.GetSlotBySelection( selection );
46
if
(slot)
47
break
;
48
}
49
50
if
( slot && slot.GetPlant() )
51
{
52
m_Plant
=
PlantBase
.Cast(slot.GetPlant());
53
if
(
m_Plant
.IsSprayable())
54
{
55
if
(
m_Plant
.GetPlantStateIndex() < 1 )
56
return
false
;
57
58
if
( item.GetQuantity() > 0 )
59
{
60
return
true
;
61
}
62
}
63
}
64
}
65
return
false
;
66
}
67
};
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionDisinfectPlantCB
Definition
actiondisinfectplant.c:2
ActionDisinfectPlantCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondisinfectplant.c:3
ActionDisinfectPlant::ActionDisinfectPlant
void ActionDisinfectPlant()
Definition
actiondisinfectplant.c:13
ActionDisinfectPlant::CreateConditionComponents
override void CreateConditionComponents()
Definition
actiondisinfectplant.c:25
ActionDisinfectPlant::m_Plant
PlantBase m_Plant
Definition
actiondisinfectplant.c:11
ActionDisinfectPlant::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actiondisinfectplant.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousDisinfectPlant
Definition
cacontinuousdisinfectplant.c:2
CCINotRuinedAndEmpty
Definition
ccinotruinedandempty.c:2
CCTNonRuined
Definition
cctnonruined.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
GardenBase
Definition
gardenplot.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UAQuantityConsumed
Definition
actionconstants.c:4
UAQuantityConsumed::GARDEN_DISINFECT_PLANT
const float GARDEN_DISINFECT_PLANT
Definition
actionconstants.c:22
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
PlantBase
void PlantBase()
Definition
plantbase.c:54
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiondisinfectplant.c
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