3 override void CreateActionComponent()
18 m_Text =
"#collect_persons_sample";
21 override void CreateConditionComponents()
27 override void OnEndServer(
ActionData action_data )
30 Param1<float> nacdata;
31 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
35 delta = (nacdata.param1 /
UATimeSpent.COLLECT_SAMPLE);
40 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);