3 private const float TIME_BETWEEN_MATERIAL_DROPS = 8;
5 override void CreateActionComponent()
23 override void CreateConditionComponents()
32 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
35 Object targetObject = target.GetObject();
36 if ( targetObject.IsRock() )
43 override void OnFinishProgressServer(
ActionData action_data )
48 override string GetSoundCategory(
ActionData action_data)
50 ItemBase item = action_data.m_MainItem;
51 if (item.IsKindOf(
"Hammer"))
53 return "MinningLight";
55 else if (item.IsKindOf(
"MeatTenderizer"))