Dayz
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actionminerock.c
Go to the documentation of this file.
1
class
ActionMineRockCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
TIME_BETWEEN_MATERIAL_DROPS
= 8;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousMineRock
(
TIME_BETWEEN_MATERIAL_DROPS
);
8
}
9
};
10
11
class
ActionMineRock
:
ActionMineBase
12
{
13
void
ActionMineRock
()
14
{
15
m_CallbackClass
=
ActionMineRockCB
;
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_MINEROCK;
17
m_FullBody
=
true
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT;
19
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
20
//m_Text = "#mine";
21
}
22
23
override
void
CreateConditionComponents
()
24
{
25
m_ConditionTarget
=
new
CCTCursor
(
UAMaxDistances
.
DEFAULT
);
26
m_ConditionItem
=
new
CCINonRuined
;
27
}
28
29
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
30
{
31
//Action not allowed if player has broken legs
32
if
(player.GetBrokenLegs() ==
eBrokenLegs
.BROKEN_LEGS)
33
return
false
;
34
35
Object
targetObject = target.GetObject();
36
if
( targetObject.IsRock() )
37
{
38
return
true
;
39
}
40
return
false
;
41
}
42
43
override
string
GetSoundCategory
(
ActionData
action_data)
44
{
45
ItemBase
item = action_data.m_MainItem;
46
if
(item.IsKindOf(
"Hammer"
))
47
{
48
return
"MinningLight"
;
49
}
50
else
if
(item.IsKindOf(
"MeatTenderizer"
))
51
{
52
return
"MinningHard"
;
53
}
54
55
return
""
;
56
}
57
58
};
59
60
class
ActionMineRock1H
:
ActionMineRock
61
{
62
void
ActionMineRock1H
()
63
{
64
m_CallbackClass
=
ActionMineRockCB
;
65
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_ASSEMBLE;
66
m_FullBody
=
true
;
67
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT;
68
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
69
}
70
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionMineBase
Definition
actionminetree.c:18
ActionMineRock1H::ActionMineRock1H
void ActionMineRock1H()
Definition
actionminerock.c:62
ActionMineRockCB
Definition
actionminerock.c:2
ActionMineRockCB::TIME_BETWEEN_MATERIAL_DROPS
const float TIME_BETWEEN_MATERIAL_DROPS
Definition
actionminerock.c:3
ActionMineRockCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionminerock.c:5
ActionMineRock::ActionMineRock
void ActionMineRock()
Definition
actionminerock.c:13
ActionMineRock::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionminerock.c:23
ActionMineRock::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionminerock.c:29
ActionMineRock::GetSoundCategory
override string GetSoundCategory(ActionData action_data)
Definition
actionminerock.c:43
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousMineRock
Definition
cacontinuousminerock.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTCursor
Definition
cctcursor.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
eBrokenLegs
eBrokenLegs
Definition
ebrokenlegs.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionminerock.c
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