3 override void CreateActionComponent()
17 override void CreateConditionComponents()
23 override void OnEndServer(
ActionData action_data )
25 if ( action_data.m_MainItem.GetQuantity() <= 0 )
27 action_data.m_MainItem.SetQuantity(0);
33 if (!super.ActionCondition( player, target, item))
39 return target_player.CanEatAndDrink();