5 m_QuantityUsedPerAction = quantity_used_per_action;
8 override void CalcAndSetQuantity(
ActionData action_data )
12 m_SpentUnits.param1 = m_QuantityUsedPerAction;
13 SetACData(m_SpentUnits);
22 ntarget.Consume(action_data.m_MainItem, m_QuantityUsedPerAction,
EConsumeType.ITEM_SINGLE_TIME);
30 action_data.m_Player.Consume(action_data.m_MainItem, m_QuantityUsedPerAction,
EConsumeType.ITEM_SINGLE_TIME);