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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the documentation of this file.
3 override void CreateActionComponent()
5 float effectivity = m_ActionData.m_MainItem.GetBandagingEffectivity();
6 float adjustedTimeSpent = 0;
9 adjustedTimeSpent =
UATimeSpent.BANDAGE / effectivity;
40 return player.IsBleeding();
46 if (action_data.m_MainItem && target)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ActionBandageSelfCB ActionContinuousBaseCB ActionBandageSelf()
protected bool m_FullBody
class ActionTargets ActionTarget
DayZPlayerConstants
defined in C++
override void OnFinishProgressServer(ActionData action_data)
override void ApplyBandage(ItemBase item, PlayerBase player)
ref CCIBase m_ConditionItem
override bool HasTarget()
ref CCTBase m_ConditionTarget
protected int m_StanceMask