Dayz Build 1.29.163047, Scripts Rev. 123548
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actionsewself.c File Reference

Go to the source code of this file.

Data Structures

class  ActionSewSelfCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionSewSelfCB ActionContinuousBaseCB ActionSewSelf ()
override void ApplyBandage (ItemBase item, PlayerBase player)
override void CreateActionComponent ()
override void CreateConditionComponents ()
override bool HasTarget ()
override void OnFinishProgressServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 32 of file actionsewself.c.

References ActionTarget.

◆ ActionSewSelf()

◆ ApplyBandage()

override void ApplyBandage ( ItemBase item,
PlayerBase player )

Definition at line 47 of file actionsewself.c.

References AGT_ITEM_TO_FLESH, and GetPlugin().

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionsewself.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 21 of file actionsewself.c.

◆ HasTarget()

override bool HasTarget ( )

Definition at line 27 of file actionsewself.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 40 of file actionsewself.c.

References ActionData, and ActionBandageBase::ApplyBandage().