3 override void CreateActionComponent()
34 if (!super.ActionCondition(player, target, item))
37 return player.IsBleeding();
43 if (action_data.m_MainItem && player)
49 if (player.GetBleedingManagerServer())
50 player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(item);
52 PluginTransmissionAgents transmissionAgents = PluginTransmissionAgents.Cast(
GetPlugin(PluginTransmissionAgents));
55 if (item.HasQuantity())
56 item.AddQuantity(-20,
true);