Dayz
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cctself.c
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1
class
CCTSelf
:
CCTBase
2
{
3
override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
4
{
5
return
( player && !player.IsDamageDestroyed());
6
}
7
8
override
bool
CanContinue
(
PlayerBase
player,
ActionTarget
target )
9
{
10
return
Can
(player, target);
11
}
12
};
ActionTarget
class ActionTargets ActionTarget
CCTBase
Definition
cctbase.c:2
CCTSelf
Definition
cctself.c:2
CCTSelf::CanContinue
override bool CanContinue(PlayerBase player, ActionTarget target)
Definition
cctself.c:8
CCTSelf::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctself.c:3
PlayerBase
Definition
playerbaseclient.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
targetconditionscomponents
cctself.c
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