Dayz
Build 1.29.163047, Scripts Rev. 123548
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actioncoverheadself.c
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1
class
ActionCoverHeadSelfCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
COVER_HEAD
);
6
}
7
};
8
9
class
ActionCoverHeadSelf
:
ActionContinuousBase
10
{
11
void
ActionCoverHeadSelf
()
12
{
13
m_CallbackClass
=
ActionCoverHeadSelfCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_COVERHEAD_SELF;
15
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_PRONE;
16
//m_Animation = "INJECTEPIPENS";
17
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_LOW;
18
m_Text
=
"#put_on_head"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionItem
=
new
CCINonRuined
;
24
m_ConditionTarget
=
new
CCTSelf
;
25
}
26
27
override
bool
HasTarget
()
28
{
29
return
false
;
30
}
31
32
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
33
{
34
if
(
IsWearingHeadgear
(player))
35
return
false
;
36
37
return
true
;
38
}
39
40
override
void
OnFinishProgressServer
(
ActionData
action_data )
41
{
42
ItemBase
new_item;
43
if
(
Class
.
CastTo
(new_item,action_data.m_Player.GetInventory().CreateAttachmentEx(
"BurlapSackCover"
,
InventorySlots
.HEADGEAR)))
44
{
45
MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,
true
,
false
,
true
);
46
action_data.m_MainItem.Delete();
47
}
48
}
49
50
51
bool
IsWearingHeadgear
(
PlayerBase
player )
52
{
53
if
(player.GetInventory().FindAttachment(
InventorySlots
.HEADGEAR))
54
{
55
return
true
;
56
}
57
return
false
;
58
}
59
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionCoverHeadSelfCB
Definition
actioncoverheadself.c:2
ActionCoverHeadSelfCB::CreateActionComponent
override void CreateActionComponent()
Definition
actioncoverheadself.c:3
ActionCoverHeadSelf::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actioncoverheadself.c:40
ActionCoverHeadSelf::ActionCoverHeadSelf
void ActionCoverHeadSelf()
Definition
actioncoverheadself.c:11
ActionCoverHeadSelf::IsWearingHeadgear
bool IsWearingHeadgear(PlayerBase player)
Definition
actioncoverheadself.c:51
ActionCoverHeadSelf::CreateConditionComponents
override void CreateConditionComponents()
Definition
actioncoverheadself.c:21
ActionCoverHeadSelf::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actioncoverheadself.c:32
ActionCoverHeadSelf::HasTarget
override bool HasTarget()
Definition
actioncoverheadself.c:27
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
InventorySlots
provides access to slot configuration
Definition
inventoryslots.c:6
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::COVER_HEAD
const float COVER_HEAD
Definition
actionconstants.c:55
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actioncoverheadself.c
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