Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actioncoverheadself.c
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2 {
3  override void CreateActionComponent()
4  {
5  m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COVER_HEAD);
6  }
7 };
8 
10 {
11  void ActionCoverHeadSelf()
12  {
13  m_CallbackClass = ActionCoverHeadSelfCB;
14  m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF;
15  m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
16  //m_Animation = "INJECTEPIPENS";
18  m_Text = "#put_on_head";
19  }
20 
21  override void CreateConditionComponents()
22  {
25  }
26 
27  override bool HasTarget()
28  {
29  return false;
30  }
31 
32  override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
33  {
34  if (IsWearingHeadgear(player))
35  return false;
36 
37  return true;
38  }
39 
40  override void OnFinishProgressServer( ActionData action_data )
41  {
42  ItemBase new_item;
43  if (Class.CastTo(new_item,action_data.m_Player.GetInventory().CreateAttachmentEx("BurlapSackCover",InventorySlots.HEADGEAR)))
44  {
45  MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
46  action_data.m_MainItem.Delete();
47  action_data.m_Player.GetSoftSkillsManager().AddSpecialty(m_SpecialtyWeight);
48  }
49  }
50 
51 
52  bool IsWearingHeadgear( PlayerBase player )
53  {
54  if (player.GetInventory().FindAttachment(InventorySlots.HEADGEAR))
55  {
56  return true;
57  }
58  return false;
59  }
60 };
ItemBase
Definition: inventoryitem.c:730
CAContinuousTime
Definition: cacontinuoustime.c:1
InventorySlots
provides access to slot configuration
Definition: inventoryslots.c:5
UASoftSkillsWeight
Definition: actionconstants.c:118
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
CCTSelf
Definition: cctself.c:1
ActionCoverHeadSelf
Definition: actioncoverheadself.c:9
UATimeSpent
Definition: actionconstants.c:26
ActionContinuousBaseCB
Definition: actioncontinuousbase.c:1
m_Text
protected string m_Text
Definition: actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
ActionCoverHeadSelfCB
Definition: actioncoverheadself.c:1
ActionContinuousBase
Definition: actioncontinuousbase.c:132
CCINonRuined
Definition: ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
Class
Super root of all classes in Enforce script.
Definition: enscript.c:10
m_SpecialtyWeight
protected float m_SpecialtyWeight
Definition: actionbase.c:68
m_StanceMask
protected int m_StanceMask
Definition: actionbase.c:53