Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionCoverHeadSelf Class Reference
Inheritance diagram for ActionCoverHeadSelf:
ActionContinuousBase

Private Member Functions

void ActionCoverHeadSelf ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override bool HasTarget ()
bool IsWearingHeadgear (PlayerBase player)
override void OnFinishProgressServer (ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 9 of file actioncoverheadself.c.

Constructor & Destructor Documentation

◆ ActionCoverHeadSelf()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 32 of file actioncoverheadself.c.

References ActionTarget, and IsWearingHeadgear().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 27 of file actioncoverheadself.c.

◆ IsWearingHeadgear()

bool IsWearingHeadgear ( PlayerBase player)
inlineprivate

Definition at line 51 of file actioncoverheadself.c.

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 40 of file actioncoverheadself.c.

References ActionData, and Class::CastTo().


The documentation for this class was generated from the following file: