Dayz
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actionbandagetarget.c
Go to the documentation of this file.
1
class
ActionBandageTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
float
effectivity =
m_ActionData
.m_MainItem.GetBandagingEffectivity();
6
float
adjustedTimeSpent = 0;
7
8
if
(effectivity > 0)
9
adjustedTimeSpent =
UATimeSpent
.
BANDAGE
/ effectivity;
10
11
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(adjustedTimeSpent);
12
}
13
}
14
15
class
ActionBandageTarget
:
ActionBandageBase
16
{
17
void
ActionBandageTarget
()
18
{
19
m_CallbackClass =
ActionBandageTargetCB
;
20
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_BANDAGETARGET;
21
m_FullBody =
true
;
22
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
23
24
m_Text =
"#treat_persons_wound"
;
25
}
26
27
override
void
CreateConditionComponents
()
28
{
29
m_ConditionItem =
new
CCINonRuined
();
30
m_ConditionTarget =
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
31
}
32
33
override
int
GetStanceMask
(
PlayerBase
player)
34
{
35
if
(player.IsPlayerInStance(
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_PRONE))
36
return
DayZPlayerConstants
.STANCEMASK_CROUCH;
37
else
38
return
DayZPlayerConstants
.STANCEMASK_ERECT;
39
}
40
41
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
42
{
43
PlayerBase
otherPlayer =
PlayerBase
.Cast(target.GetObject());
44
if
(otherPlayer)
45
return
otherPlayer.IsBleeding();
46
47
return
false
;
48
}
49
50
override
void
OnFinishProgressServer
(
ActionData
action_data)
51
{
52
PlayerBase
target =
PlayerBase
.Cast(action_data.m_Target.GetObject());
53
54
if
(action_data.m_MainItem && target)
55
{
56
if
(
CanReceiveAction
(action_data.m_Target))
57
ApplyBandage
(action_data.m_MainItem, target);
58
}
59
}
60
61
override
void
OnFinishProgressClient
(
ActionData
action_data)
62
{
63
g_Game
.GetAnalyticsClient().OnActionBandageTarget();
64
}
65
66
override
bool
CanTargetBeInVehicle
()
67
{
68
return
true
;
69
}
70
}
ActionBandageTarget
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget()
Definition
actionbandagetarget.c:17
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBandageBase
Definition
actionbandagebase.c:2
ActionBandageBase::ApplyBandage
void ApplyBandage(ItemBase item, PlayerBase player)
Definition
actionbandagebase.c:3
ActionBandageTargetCB
Definition
actionbandagetarget.c:2
ActionBandageTargetCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionbandagetarget.c:3
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Definition
actionbase.c:805
ActionBase::CanTargetBeInVehicle
bool CanTargetBeInVehicle()
Definition
actionbase.c:340
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionContinuousBase::OnFinishProgressClient
void OnFinishProgressClient(ActionData action_data)
Definition
actioncontinuousbase.c:287
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTMan
Definition
cctman.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::BANDAGE
const float BANDAGE
Definition
actionconstants.c:43
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
GetStanceMask
int GetStanceMask()
Definition
plugindayzplayerdebug.c:76
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
medical
actionbandagetarget.c
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