3 override void CreateActionComponent()
5 float effectivity = m_ActionData.m_MainItem.GetBandagingEffectivity();
6 float adjustedTimeSpent = 0;
9 adjustedTimeSpent =
UATimeSpent.BANDAGE / effectivity;
24 m_Text =
"#treat_persons_wound";
45 return otherPlayer.IsBleeding();
54 if (action_data.m_MainItem && target)
63 GetGame().GetAnalyticsClient().OnActionBandageTarget();