Dayz Build 1.29.163047, Scripts Rev. 123548
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actionbandagetarget.c File Reference

Go to the source code of this file.

Data Structures

class  ActionBandageTargetCB

Functions

ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool CanTargetBeInVehicle ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override int GetStanceMask (PlayerBase player)
override void OnFinishProgressClient (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)

Function Documentation

◆ ActionBandageTarget()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 41 of file actionbandagetarget.c.

References ActionTarget.

◆ CanTargetBeInVehicle()

override bool CanTargetBeInVehicle ( )

Definition at line 66 of file actionbandagetarget.c.

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 18 of file actionbandagetarget.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 27 of file actionbandagetarget.c.

References UAMaxDistances::DEFAULT.

◆ GetStanceMask()

override int GetStanceMask ( PlayerBase player)

Definition at line 33 of file actionbandagetarget.c.

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData action_data)

Definition at line 61 of file actionbandagetarget.c.

References ActionData, and g_Game.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)