3 override void CreateActionComponent()
40 if (explosive.IsRuined() || !explosive.GetArmed() || !explosive.CanBeDisarmed())
51 if (!explosive.IsInherited(
ClaymoreMine) && attachedReceiver && attachedReceiver.IsRuined())
58 if (rdt && target.GetObject() != rdt.GetControlledDevice())
64 RemoteDetonator rd = RemoteDetonator.Cast(item);
79 target.SetTakeable(
true);
89 MiscGameplayFunctions.TurnItemIntoItemEx(action_data.m_Player, lambda);
91 action_data.m_Player.GetItemAccessor().OnItemInHandsChanged();