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actiondisarmexplosivewithremotedetonator.c File Reference

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Data Structures

class  ActionDisarmExplosiveWithRemoteDetonatorCB
 

Functions

ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool CanBeSetFromInventory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

Definition at line 31 of file actiondisarmexplosivewithremotedetonator.c.

◆ ActionDisarmExplosiveWithRemoteDetonator()

ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator ( )

Definition at line 11 of file actiondisarmexplosivewithremotedetonator.c.

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )

Definition at line 26 of file actiondisarmexplosivewithremotedetonator.c.

◆ CreateActionComponent()

override void ActionDisarmExplosiveWithRemoteDetonator::CreateActionComponent ( )

Definition at line 2 of file actiondisarmexplosivewithremotedetonator.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 20 of file actiondisarmexplosivewithremotedetonator.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

claymore has integrated detonator

refresh IK, item changed

Definition at line 60 of file actiondisarmexplosivewithremotedetonator.c.