Dayz Build 1.29.163047, Scripts Rev. 123548
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actiondisarmexplosivewithremotedetonator.c File Reference

Go to the source code of this file.

Data Structures

class  ActionDisarmExplosiveWithRemoteDetonatorCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator ()
override bool CanBeSetFromInventory ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnFinishProgressServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

◆ ActionDisarmExplosiveWithRemoteDetonator()

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )

Definition at line 26 of file actiondisarmexplosivewithremotedetonator.c.

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actiondisarmexplosivewithremotedetonator.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 20 of file actiondisarmexplosivewithremotedetonator.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

claymore has integrated detonator

refresh IK, item changed

Definition at line 60 of file actiondisarmexplosivewithremotedetonator.c.

References ActionData, and ExplosivesBase().