Dayz Build 1.29.163047, Scripts Rev. 123548
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actiondisarmexplosivewithremotedetonatorunpaired.c File Reference

Go to the source code of this file.

Data Structures

class  ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionDisarmExplosiveWithRemoteDetonatorUnpaired()

◆ CreateActionComponent()

override void CreateActionComponent ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

claymore has integrated detonator

refresh IK, item changed

Definition at line 91 of file actiondisarmexplosivewithremotedetonatorunpaired.c.

References ActionData, and ExplosivesBase().

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)