Dayz
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actiondrinkwellcontinuous.c
Go to the documentation of this file.
1
class
ActionDrinkWellContinuousCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
UATimeSpent
.
DRINK_WELL
);
6
}
7
}
8
9
class
ActionDrinkWellContinuous
:
ActionContinuousBase
10
{
11
void
ActionDrinkWellContinuous
()
12
{
13
m_CallbackClass =
ActionDrinkWellContinuousCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_DRINKWELL;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
18
m_Text =
"#drink"
;
19
}
20
21
override
bool
IsDrink
()
22
{
23
return
true
;
24
}
25
26
override
typename
GetInputType
()
27
{
28
return
ContinuousInteractActionInput
;
29
}
30
31
override
bool
CanBeUsedInFreelook
()
32
{
33
return
false
;
34
}
35
36
override
void
CreateConditionComponents
()
37
{
38
m_ConditionItem =
new
CCINone
();
39
m_ConditionTarget =
new
CCTCursor
(
UAMaxDistances
.
DEFAULT
);
40
}
41
42
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
43
{
44
if
(item && item.IsHeavyBehaviour())
45
return
false
;
46
47
if
(!player.CanEatAndDrink())
48
return
false
;
49
50
return
target.GetObject() && (target.GetObject().GetWaterSourceObjectType() ==
EWaterSourceObjectType
.WELL || target.GetObject().IsWell());
51
}
52
53
override
void
OnStart
(
ActionData
action_data)
54
{
55
super.OnStart(action_data);
56
57
action_data.m_Player.TryHideItemInHands(
true
);
58
}
59
60
override
void
OnEnd
(
ActionData
action_data)
61
{
62
action_data.m_Player.TryHideItemInHands(
false
);
63
}
64
65
override
void
OnFinishProgressServer
(
ActionData
action_data)
66
{
67
Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
68
if
(nacdata)
69
{
70
PlayerConsumeData
consumeData =
new
PlayerConsumeData
();
71
consumeData.
m_Type
=
EConsumeType
.ENVIRO_WELL;
72
consumeData.
m_Amount
=
UAQuantityConsumed
.
DRINK
;
73
consumeData.
m_Source
= null;
74
consumeData.
m_Agents
= action_data.m_Player.GetBloodyHandsPenaltyAgents();
75
consumeData.
m_LiquidType
=
LIQUID_CLEANWATER
;
76
77
action_data.m_Player.Consume(consumeData);
78
}
79
}
80
81
override
bool
IsLockTargetOnUse
()
82
{
83
return
false
;
84
}
85
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionDrinkWellContinuous
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
Definition
actiondrinkwellcontinuous.c:11
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CanBeUsedInFreelook
bool CanBeUsedInFreelook()
Definition
actionbase.c:380
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::IsLockTargetOnUse
bool IsLockTargetOnUse()
Definition
actionbase.c:105
ActionBase::IsDrink
bool IsDrink()
Definition
actionbase.c:294
ActionBase::OnStart
void OnStart(ActionData action_data)
Definition
actionbase.c:1271
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionContinuousBase::GetInputType
override GetInputType()
Definition
actioncontinuousbase.c:179
ActionDrinkWellContinuousCB
Definition
actiondrinkwellcontinuous.c:2
ActionDrinkWellContinuousCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondrinkwellcontinuous.c:3
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
PlayerConsumeData
Definition
playerconsumedata.c:2
PlayerConsumeData::m_LiquidType
int m_LiquidType
Definition
playerconsumedata.c:5
PlayerConsumeData::m_Type
EConsumeType m_Type
Definition
playerconsumedata.c:8
PlayerConsumeData::m_Amount
float m_Amount
Definition
playerconsumedata.c:3
PlayerConsumeData::m_Agents
int m_Agents
Definition
playerconsumedata.c:4
PlayerConsumeData::m_Source
ItemBase m_Source
Definition
playerconsumedata.c:7
UAMaxDistances
Definition
actionconstants.c:110
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
actionconstants.c:112
UAQuantityConsumed
Definition
actionconstants.c:4
UAQuantityConsumed::DRINK
const float DRINK
Definition
actionconstants.c:14
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DRINK_WELL
const float DRINK_WELL
Definition
actionconstants.c:75
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
EConsumeType
EConsumeType
Definition
econsumetype.c:2
EWaterSourceObjectType
EWaterSourceObjectType
Definition
ewatersourceobjecttype.c:2
LIQUID_CLEANWATER
const int LIQUID_CLEANWATER
Definition
constants.c:557
OnEnd
void OnEnd()
Definition
sound.c:226
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiondrinkwellcontinuous.c
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